![[Quotes#^96ea63]] EventStorming is a workshop-based approach for exploring complex business domains, particularly within [[Domain-Driven Design (DDD)]]. ^507258 Introduced by [[Brandolini, Alberto|Alberto Brandolini]] in 2013, it has become popular among software development teams and organizations. Traditional business meetings often fall short due to rigid formats and a focus on software features rather than comprehensive business solutions. These meetings typically favor a single-speaker format, leading to passive participation and disengagement, especially among diverse groups. When multiple participants speak simultaneously, communication can break down. Additionally, the absence of a universally understood modeling language can create confusion and make it difficult to grasp key concepts. As a result, despite lengthy discussions and new insights, these meetings rarely produce tangible outcomes, such as useful modeling artifacts ([[References#^e58c29|Zimarev, 2019]]). ^754cd3 EventStorming addresses these challenges by bringing together people who know and those who care to collaboratively build a shared [[Mental model]] of how something works. Using a large modeling surface, markers, and sticky notes, participants leverage natural cognitive abilities to think through their environment[^1], bodies[^2], and collaboration with others[^3]. This approach fosters communication across diverse backgrounds, helping to create a collective understanding of how things work. ^4e4379 EventStorming emphasizes momentum over accuracy and precision, adhering to the [[Goldilocks principle]], which seeks the *just right* balance. The workshops use [[Timeline-based thinking]] to transition into [[Responsibility-based thinking]]. ^f718b6 EventStorming workshops can be adapted to various levels of detail and objectives, including: - [[Big Picture EventStorming]] - [[Process Modeling EventStorming]] - [[Software Design EventStorming]] EventStorming can be used throughout the project to generate estimation units ([[References#^686de1|Vernon, 2016]]) [^1]: [[Situated cognition]] [^2]: [[Embodied cognition]] [^3]: [[Distributed cognition]]